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Items

Headhunter
RequiresLevel 40
+(25-40) to maximum Life&+(40-55) to Strength+(40-55) to Dexterity+(50-60) to maximum Life(20-30)% increased Damage with Hits against Rare monstersWhen you Kill a Rare monster, you gain its Modifiers for 20 seconds
"A man's soul rules from a cavern of bone, learns andjudges through flesh-born windows. The heart is meat.The head is where the Man is."- Lavianga, Advisor to Kaom
Headhunter
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Farrul's Fur
RequiresLevel 69<br>95<br>116
+20%&(836-1026)&(1049-1287)&(100-150)% increased Armour and Evasion+(80-100) to maximum LifeAspect of the Cat Reserves no Mana+2 seconds to Cat's Stealth DurationGain up to your maximum number of Frenzy and Power Charges when you gain Cat's StealthYou have Phasing while you have Cat's Stealth&Upgrades a normal item to a random rarity
The First of the Plains was the First of the HuntIt was she who showed us that there is honour in waiting in the shadows and picking your moment.
Farrul's Fur
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Garb of the Ephemeral (Synthesised)
RequiresLevel 56<br>600<br>752
+20%&(327-381)&<One to three random Synthesis implicit modifiers>&(180-230)% increased Energy Shield+600 Strength and Intelligence RequirementGain a Divine Charge on Hit+10 to maximum Divine ChargesYou gain Divinity for 10 seconds on reaching maximum Divine ChargesLose all Divine Charges when you gain DivinityNearby Allies' Action Speed cannot be modified to below base valueNearby Enemies cannot deal Critical Strikes
Exceptional men and women of strong will can flicker a spark,but something much greater is needed to unleash the wildfire of true divine flames.
Garb of the Ephemeral (Synthesised)
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Uzaza's Valley
RequiresLevel 49
+(20-30)% to Cold Resistance&+20 to Dexterity5% increased maximum Energy Shield5% increased maximum Life&Upgrades a normal item to a random rarity
Sheltered beneath thick ice, the river ferried fat fish towards the sea.But the First King knew the river's secret, and the fish were not the only ones who grew fat.
Uzaza's Valley
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Atziri's Reflection
RequiresLevel 25%<br>68<br>130
+20%&(930-992)&(216-240)&6% increased Movement Speed&+(40-60) to Intelligence(180-200)% increased Evasion Rating+(180-200) to maximum Energy Shield+(20-30)% to all Elemental ResistancesCurse ReflectionUnaffected by Curses(15-20)% increased Effect of your Curses
"At last, my beauty is beyond reproach."- Atziri, Queen of the Vaal
Atziri's Reflection
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Emperor's Mastery
RequiresLevel
4% increased maximum Life3% increased Character Size5% increased Global Defences(5-7)% increased Attributes
Learn as much as you can,and surround yourself with people who know the rest.
Emperor's Mastery
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Bottled Faith
RequiresLevel 20<br>60<br>35
(5.20-6.00)&40% increased Damage&Creates Consecrated Ground on Use&(30-50)% increased DurationConsecrated Ground created by this Flask has Tripled Radius+(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during EffectConsecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
A tourniquet for the soul, squeezing ethereal into physical.
Bottled Faith
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The Pandemonius
RequiresLevel 64
+(20-30) to Dexterity&(20-30)% increased Cold Damage+(35-40)% to Cold ResistanceChill Enemy for 1 second when Hit, reducing their Action Speed by 30%Blind Chilled Enemies on HitDamage Penetrates 20% Cold Resistance against Chilled Enemies
A single moment sets in motion an eternal fall,beneath which all are buried.
The Pandemonius
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Atziri's Acuity
RequiresLevel 63<br>100
+20%&(742-788)&+(60-80) to Intelligence(25-35)% increased Global Critical Strike Chance(200-220)% increased Armour+(60-75) to maximum LifeYou have Vaal Pact if you've dealt a Critical Strike Recently
"The heart is the herald. It will tell me when it is best to strike."- Atziri, Queen of the Vaal
Atziri's Acuity
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Void Battery
RequiresLevel 8.00%<br>1.20<br>120<br>68<br>245
+20%&34.8&64.8&(36-40)% increased Spell Damage&80% reduced Spell Damage(10-20)% increased Cast Speed(50-65)% increased Global Critical Strike Chance+(40-50) to maximum Mana+1 to Maximum Power Charges25% increased Spell Damage per Power Charge
"The trick is to give nothingness,and to receive everything in return."- Inquisitor Maligaro
Void Battery
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Maloney's Mechanism
RequiresLevel 45
Has 1 Socket&Has 2 SocketsTrigger a Socketed Bow Skill when you Attack with a Bow(7-12)% increased Attack Speed+(50-70) to maximum Life5% chance to Blind Enemies on Hit with Attacks
Midnight tinkering begets midday murdering;a sinister shaft surreptitiously shot slays a scoundrel.I will see them again, but not until my work is done.
Maloney's Mechanism
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Tombfist (2 Abyssal Sockets)
RequiresLevel 36<br>29<br>29
+20%&78&78&Has 2 Abyssal Sockets(4-6)% increased maximum LifeWith a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with AttacksWith a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
"Ever watched a man crush another man's skull?Hard to feel hope after that."
Tombfist (2 Abyssal Sockets)
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Sporeguard
RequiresLevel 67<br>109<br>94
+20%&(1417-1639)&(233-270)&Trigger Level 10 Contaminate when you Kill an Enemy(200-250)% increased Armour and Energy Shield(7-10)% increased maximum Life+(17-23)% to Chaos ResistanceEnemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos DamageYou have Fungal Ground around you while stationary
Shrouded in seed, a conduit of contagion, yet the source of septicity remains unknown.This item can be anointed by Cassia
Sporeguard
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The Taming
RequiresLevel 30
+(8-10)% to all Elemental Resistances&20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy+(20-30)% to all Elemental Resistances30% increased Elemental Damage10% chance to Freeze, Shock and Ignite30% increased Elemental Damage with Attack Skills&Upgrades a normal item to a random rarity
"Moon after moon did Berek make foolsOf the great and Untamed ThreeUntil malice for a BrotherSlew the hatred of the OtherAnd Berek did huntAlone and free."- Berek and the Untamed
The Taming
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The Halcyon
RequiresLevel 35
+(20-30) to Dexterity&(10-20)% increased Cold Damage+(35-40)% to Cold Resistance30% increased Freeze Duration on Enemies10% chance to Freeze60% increased Damage if you've Frozen an Enemy Recently
We wait, still as the dead.To join the great avalanche.This item can be transformed with a Blessing of Tul
The Halcyon
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Soul Ripper
RequiresLevel 4.00<br>60<br>27
60&Phasing10% chance to Dodge Attack Hits10% chance to Dodge Spell Hits&100% increased Charges usedVaal Skills deal (30-40)% more Damage during EffectVaal Skills used during effect do not apply Soul Gain PreventionGains no Charges during effect of any Soul Ripper Flask
"What care have I for their pain? They're already dead."- Atalui, Vaal Priestess
Soul Ripper
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Kingmaker
RequiresLevel 13<br>66<br>140<br>86
+20%&(281.2-307.8)&(381.1-417.15)&(6.50%-7.00%)&(1.39-1.46)&(250-285)% increased Physical Damage(7-12)% increased Attack Speed(30-40)% increased Critical Strike ChanceNearby Allies have 30% increased Item RarityNearby Allies have Culling StrikeInsufficient Mana doesn't prevent your Melee AttacksNearby Allies have +50% to Critical Strike MultiplierNearby Allies have Fortify
A King and his people are linked togetherlike a soul and a beating heart.Both can be severed by a same edge,then forged anew.
Kingmaker
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Unnatural Instinct
RequiresLevel
Allocated Small Passive Skills in Radius grant nothingGrants all bonuses of Unallocated Small Passive Skills in Radius
"I don't know how I know,I just know that I know."
Unnatural Instinct
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Berek's Respite
RequiresLevel 20
+(12-16)% to Fire and Lightning Resistances&Adds (20-25) to (30-50) Fire Damage to Spells and Attacks(25-30)% increased Lightning Damage+(30-40) to maximum ManaWhen you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby EnemyWhen you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
"With Flame licking at his heelsBerek berated the cloudsUntil vengeful Storm spewed forth his rainsAnd Berek held on tightAs Fire screamed and steamedAnd fled."- Berek and the Untamed
Berek's Respite
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Gruthkul's Pelt
RequiresLevel 38<br>57<br>57
+20%&252&252&100% increased Global Physical Damage+(200-240) to maximum Life+(20-40)% to Cold ResistanceRegenerate 5% of Life per second15% increased Character SizeSpell Skills deal no DamageYour Spells are disabled
Simple is the life of the bear.
Gruthkul's Pelt
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Inspired Learning
RequiresLevel
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
If you do not learn from a won battlethen you have already lost the war.
Inspired Learning
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Xoph's Blood
RequiresLevel 64
+(20-30) to Strength&10% increased maximum Life+(20-40)% to Fire Resistance10% increased StrengthDamage Penetrates 10% Fire ResistanceCover Enemies in Ash when they Hit youAvatar of Fire
We are his blood.Through us he carries his burning message.
Xoph's Blood
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Asenath's Gentle Touch
RequiresLevel 25<br>39
+20%&20&+(20-30) to Intelligence+(60-80) to maximum Life+(60-80) to maximum ManaCurse Enemies with Level 10 Temporal Chains on HitNon-Aura Curses you inflict are not removed from Dying EnemiesEnemies near corpses affected by your Curses are BlindedEnemies Killed near corpses affected by your Curses explode, dealing3% of their Life as Physical Damage
Cool the head and cool the blade.
Asenath's Gentle Touch
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Soul Taker
RequiresLevel 5.00%<br>11<br>59<br>119<br>82
+20%&(105.6-124.8)&(198-234)&(1.80-1.88)&(100-140)% increased Physical DamageAdds 10 to 20 Physical Damage(20-25)% increased Attack Speed+(20-25)% to Cold ResistanceInsufficient Mana doesn't prevent your Melee AttacksYour Physical Damage can Chill
It is too easy for the soul to escape from an open heart.
Soul Taker
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Hyrri's Ire
RequiresLevel 65<br>197
+20%&(2220-2903)&+(40-50) to Dexterity(140-220)% increased Evasion Rating25% increased Chill Duration on EnemiesAdds (173-188) to (240-262) Cold Damage to Bow Attacks10% chance to Dodge Attack Hits10% chance to Dodge Spell Hits
Hyrri loosed a barrage of arrows,tipped with a poisoned hatredonly oppression can ferment.
Hyrri's Ire
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Putembo's Mountain
RequiresLevel 49
+(20-30)% to Lightning Resistance&+20 to Intelligence5% increased maximum Energy Shield5% increased maximum Life&Upgrades a normal item to a random rarity
He surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings.But this pilgrimage to the peak was to be his last.
Putembo's Mountain
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Brutal Restraint
RequiresLevel
Denoted service of (500-8000) dekhara in the akhara of NasimaPassives in radius are Conquered by the MarakethHistoric
They believed themselves the most ordered, but that tradition turned their forests to salt.
Brutal Restraint
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Xoph's Heart
RequiresLevel 35
+(20-30) to Strength&+(20-30) to Strength25% increased Fire Damage+(25-35) to maximum Life+(20-40)% to Fire ResistanceCover Enemies in Ash when they Hit you
His is our heart.To its beat we are all driven.This item can be transformed with a Blessing of Xoph
Xoph's Heart
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Precursor's Emblem (Endurance and Frenzy Charge)
RequiresLevel 49
+(12-16)% to Fire and Cold Resistances&5% increased maximum Energy Shield5% increased maximum Life+20 to Strength and Dexterity<Two Endurance Charge mods and one Frenzy Charge Mod>or<One Endurance Charge mod and Two Frenzy Charge Mods(20-40)% increased Endurance Charge Duration(20-40)% increased Frenzy Charge Duration(6-8) to (12-13) Cold Damage per Frenzy Charge(7-9) to (13-14) Fire Damage per Endurance Charge+1 to Maximum Endurance Charges+1 to Maximum Frenzy Charges+1% Chance to Block Attack Damage per Endurance Charge+1% Chance to Block Attack Damage per Frenzy Charge+4% to Chaos Resistance per Endurance Charge1% additional Physical Damage Reduction per Frenzy Charge1% chance to Dodge Attack Hits per Endurance Charge1% chance to Dodge Attack Hits per Frenzy Charge1% increased Attack and Cast Speed per Endurance Charge1% increased Movement Speed per Endurance Charge1% increased Movement Speed per Frenzy Charge10% chance to gain a Frenzy Charge on Hit10% chance to gain a Frenzy Charge on Kill10% chance to gain an Endurance Charge on Kill10% increased Accuracy Rating per Frenzy Charge15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges5% increased Damage per Endurance Charge5% increased Damage per Frenzy Charge6% increased Armour per Endurance Charge6% increased Critical Strike Chance per Endurance Charge6% increased Critical Strike Chance per Frenzy Charge8% increased Evasion Rating per Frenzy ChargeGain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeGain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeGain a Flask Charge when you deal a Critical Strike while at maximum Frenzy ChargesGain an Endurance Charge every second if you've been Hit RecentlyGain Onslaught for 4 seconds on Hit while at maximum Frenzy ChargesIntimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance ChargesRegenerate 0.3% of Life per second per Endurance ChargeRegenerate 0.3% of Life per second per Frenzy ChargeYou cannot be Stunned while at maximum Endurance ChargesYou have Iron Reflexes while at maximum Frenzy ChargesYou have Vaal Pact while at maximum Endurance Charges
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge)
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The Eternity Shroud
RequiresLevel 65<br>107<br>90
+20%&(959-1177)&(154-189)&Trigger Level 20 Glimpse of Eternity when Hit(100-150)% increased Evasion and Energy Shield+(70-100) to maximum Life+(17-23)% to Chaos ResistanceGain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item EquippedHits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items&Upgrades a normal item to a random rarity
There can be no defence against the celestial siblings entropy and time.
The Eternity Shroud
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Impresence (Physical)
RequiresLevel 64
+(10-16) to all Attributes&Adds (12-16) to (20-25) Physical Damage+(400-500) to Armour+(50-70) to maximum Life(30-40)% increased Stun and Block RecoveryVulnerability has 100% reduced Mana ReservationGain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy&Upgrades a normal item to a random rarity
Though its body was locked in stone,its essence wandered the infinite,learning, and preparing.
Impresence (Physical)
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Lethal Pride
RequiresLevel
Commanded leadership over (10000-18000) warriors under KiloavaPassives in radius are Conquered by the KaruiHistoric
They believed themselves the greatest warriors, but that savagery turned upon their own.
Lethal Pride
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Starforge
RequiresLevel 5.00%<br>13<br>67<br>113<br>113
+20%&(270.4-322.4)&(561.6-669.6)&(1.42-1.46)&30% increased Global Accuracy Rating&(400-500)% increased Physical Damage(5-8)% increased Attack Speed+(90-100) to maximum LifeYour Physical Damage can Shock20% increased Area of Effect for AttacksDeal no Elemental Damage&Upgrades a normal item to a random rarity
The end is written into the beginning.
Starforge
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Precursor's Emblem (Endurance and Power Charge)
RequiresLevel 49
+(12-16)% to Fire and Lightning Resistances&5% increased maximum Energy Shield5% increased maximum Life+20 to Dexterity and Intelligence<Two Endurance Charge mods and one Power Charge Mod>or<One Endurance Charge mod and Two Power Charge Mods>(1-2) to (18-20) Lightning Damage per Power Charge(20-40)% increased Endurance Charge Duration(20-40)% increased Power Charge Duration(7-9) to (13-14) Fire Damage per Endurance Charge+1 to Maximum Endurance Charges+1 to Maximum Power Charges+1% Chance to Block Attack Damage per Endurance Charge+1% Chance to Block Attack Damage per Power Charge+3% to Critical Strike Multiplier per Power Charge+4% to Chaos Resistance per Endurance Charge1% additional Physical Damage Reduction per Power Charge1% chance to Dodge Attack Hits per Endurance Charge1% chance to Dodge Attack Hits per Power Charge1% increased Attack and Cast Speed per Endurance Charge1% increased Attack and Cast Speed per Power Charge1% increased Movement Speed per Endurance Charge1% increased Movement Speed per Power Charge10% chance to gain a Power Charge on Kill10% chance to gain an Endurance Charge on Kill15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges15% chance that if you would gain Power Charges, you instead gain up toyour maximum number of Power Charges20% chance to gain a Power Charge on Critical Strike3% increased Energy Shield per Power Charge5% increased Damage per Endurance Charge5% increased Damage per Power Charge6% increased Armour per Endurance Charge6% increased Critical Strike Chance per Endurance ChargeGain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeGain 1% of Lightning Damage as Extra Chaos Damage per Power ChargeGain an Endurance Charge every second if you've been Hit RecentlyGain Arcane Surge on Hit with Spells while at maximum Power ChargesIntimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance ChargesRegenerate 0.3% of Life per second per Endurance ChargeRegenerate 0.3% of Life per second per Power ChargeYou can apply an additional Curse while at maximum Power ChargesYou cannot be Stunned while at maximum Endurance ChargesYou have Mind over Matter while at maximum Power ChargesYou have Vaal Pact while at maximum Endurance Charges
History teaches humility.
Precursor's Emblem (Endurance and Power Charge)
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Lioneye's Fall
RequiresLevel
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
The shield crab does not leave his shell unless it is forced to,and even then, it knows to keep its distance.
Lioneye's Fall
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Zerphi's Heart
RequiresLevel 70
(20-30)% increased Mana Regeneration Rate&Adds (48-53) to (58-60) Chaos DamageItems and Gems have 50% increased Attribute RequirementsChaos Damage can Ignite, Chill and ShockGain Soul Eater for 10 seconds when you use a Vaal Skill
We are incapable of change without sacrifice, for we are both the iron and the forge.
Zerphi's Heart
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Precursor's Emblem (Endurance Charge)
RequiresLevel 49
+(20-30)% to Fire Resistance&+20 to Strength5% increased maximum Energy Shield5% increased maximum Life<Three Endurance Charge mods>(20-40)% increased Endurance Charge Duration(7-9) to (13-14) Fire Damage per Endurance Charge+1 to Maximum Endurance Charges+1% Chance to Block Attack Damage per Endurance Charge+4% to Chaos Resistance per Endurance Charge1% chance to Dodge Attack Hits per Endurance Charge1% increased Attack and Cast Speed per Endurance Charge1% increased Movement Speed per Endurance Charge10% chance to gain an Endurance Charge on Kill15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges5% increased Damage per Endurance Charge6% increased Armour per Endurance Charge6% increased Critical Strike Chance per Endurance ChargeGain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeGain an Endurance Charge every second if you've been Hit RecentlyIntimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance ChargesRegenerate 0.3% of Life per second per Endurance ChargeYou cannot be Stunned while at maximum Endurance ChargesYou have Vaal Pact while at maximum Endurance Charges
History teaches humility.
Precursor's Emblem (Endurance Charge)
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Voll's Devotion
RequiresLevel 32
+(16-24) to Strength and Intelligence&+(20-30) to maximum Energy Shield+(30-40) to maximum Life+(15-20)% to all Elemental Resistances30% reduced Endurance Charge Duration30% reduced Power Charge DurationGain an Endurance Charge when you lose a Power Charge
"We are the soldiers of Faith, armoured in devotion.Let the sinners come, for we - the Pure - shall endure!"- Voll of Thebrus, at the Battle of the Bridge
Voll's Devotion
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The Red Nightmare
RequiresLevel
Gain 5% of Fire Damage as Extra Chaos DamagePassives granting Fire Resistance or all Elemental Resistances in Radiusalso grant Chance to Block Attack Damage at 35% of its valuePassives granting Fire Resistance or all Elemental Resistances in Radiusalso grant an equal chance to gain an Endurance Charge on Kill
We coagulate; a crimson shellthat suffocates the unworthy.
The Red Nightmare
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Precursor's Emblem (Endurance, Frenzy and Power Charge)
RequiresLevel 49
+(8-10)% to all Elemental Resistances&+20 to all Attributes5% increased maximum Energy Shield5% increased maximum Life<One Endurance Charge mod><One Frenzy Charge mod><One Power Charge mod>(1-2) to (18-20) Lightning Damage per Power Charge(20-40)% increased Endurance Charge Duration(20-40)% increased Frenzy Charge Duration(20-40)% increased Power Charge Duration(6-8) to (12-13) Cold Damage per Frenzy Charge(7-9) to (13-14) Fire Damage per Endurance Charge+1 to Maximum Endurance Charges+1 to Maximum Frenzy Charges+1 to Maximum Power Charges+1% Chance to Block Attack Damage per Endurance Charge+1% Chance to Block Attack Damage per Frenzy Charge+1% Chance to Block Attack Damage per Power Charge+3% to Critical Strike Multiplier per Power Charge+4% to Chaos Resistance per Endurance Charge1% additional Physical Damage Reduction per Frenzy Charge1% additional Physical Damage Reduction per Power Charge1% chance to Dodge Attack Hits per Endurance Charge1% chance to Dodge Attack Hits per Frenzy Charge1% chance to Dodge Attack Hits per Power Charge1% increased Attack and Cast Speed per Endurance Charge1% increased Attack and Cast Speed per Power Charge1% increased Movement Speed per Endurance Charge1% increased Movement Speed per Frenzy Charge1% increased Movement Speed per Power Charge10% chance to gain a Frenzy Charge on Hit10% chance to gain a Frenzy Charge on Kill10% chance to gain a Power Charge on Kill10% chance to gain an Endurance Charge on Kill10% increased Accuracy Rating per Frenzy Charge15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges15% chance that if you would gain Power Charges, you instead gain up toyour maximum number of Power Charges20% chance to gain a Power Charge on Critical Strike3% increased Energy Shield per Power Charge5% increased Damage per Endurance Charge5% increased Damage per Frenzy Charge5% increased Damage per Power Charge6% increased Armour per Endurance Charge6% increased Critical Strike Chance per Endurance Charge6% increased Critical Strike Chance per Frenzy Charge8% increased Evasion Rating per Frenzy ChargeGain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeGain 1% of Fire Damage as Extra Chaos Damage per Endurance ChargeGain 1% of Lightning Damage as Extra Chaos Damage per Power ChargeGain a Flask Charge when you deal a Critical Strike while at maximum Frenzy ChargesGain an Endurance Charge every second if you've been Hit RecentlyGain Arcane Surge on Hit with Spells while at maximum Power ChargesGain Onslaught for 4 seconds on Hit while at maximum Frenzy ChargesIntimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance ChargesRegenerate 0.3% of Life per second per Endurance ChargeRegenerate 0.3% of Life per second per Frenzy ChargeRegenerate 0.3% of Life per second per Power ChargeYou can apply an additional Curse while at maximum Power ChargesYou cannot be Stunned while at maximum Endurance ChargesYou have Iron Reflexes while at maximum Frenzy ChargesYou have Mind over Matter while at maximum Power ChargesYou have Vaal Pact while at maximum Endurance Charges&Upgrades a normal item to a random rarity
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge)
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Presence of Chayula
RequiresLevel 60
+(10-16) to all Attributes&30% increased Rarity of Items found+60% to Chaos ResistanceCannot be Stunned20% of Maximum Life Converted to Energy Shield
The dreamer stirs, the world trembles.
Presence of Chayula
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Transcendent Spirit
RequiresLevel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius+15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius
Take comfort knowing that, even in death, we may serve our Queen and fuel her empire.
Transcendent Spirit
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Precursor's Emblem (Frenzy and Power Charge)
RequiresLevel 49
+(12-16)% to Cold and Lightning Resistances&5% increased maximum Energy Shield5% increased maximum Life+20 to Strength and Intelligence<Two Frenzy Charge mods and one Power Charge Mod>or<One Frenzy Charge mod and Two Power Charge Mods>(1-2) to (18-20) Lightning Damage per Power Charge(20-40)% increased Frenzy Charge Duration(20-40)% increased Power Charge Duration(6-8) to (12-13) Cold Damage per Frenzy Charge+1 to Maximum Frenzy Charges+1 to Maximum Power Charges+1% Chance to Block Attack Damage per Frenzy Charge+1% Chance to Block Attack Damage per Power Charge+3% to Critical Strike Multiplier per Power Charge1% additional Physical Damage Reduction per Frenzy Charge1% additional Physical Damage Reduction per Power Charge1% chance to Dodge Attack Hits per Frenzy Charge1% chance to Dodge Attack Hits per Power Charge1% increased Attack and Cast Speed per Power Charge1% increased Movement Speed per Frenzy Charge1% increased Movement Speed per Power Charge10% chance to gain a Frenzy Charge on Hit10% chance to gain a Frenzy Charge on Kill10% chance to gain a Power Charge on Kill10% increased Accuracy Rating per Frenzy Charge15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges15% chance that if you would gain Power Charges, you instead gain up toyour maximum number of Power Charges20% chance to gain a Power Charge on Critical Strike3% increased Energy Shield per Power Charge5% increased Damage per Frenzy Charge5% increased Damage per Power Charge6% increased Critical Strike Chance per Frenzy Charge8% increased Evasion Rating per Frenzy ChargeGain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeGain 1% of Lightning Damage as Extra Chaos Damage per Power ChargeGain a Flask Charge when you deal a Critical Strike while at maximum Frenzy ChargesGain Arcane Surge on Hit with Spells while at maximum Power ChargesGain Onslaught for 4 seconds on Hit while at maximum Frenzy ChargesRegenerate 0.3% of Life per second per Frenzy ChargeRegenerate 0.3% of Life per second per Power ChargeYou can apply an additional Curse while at maximum Power ChargesYou have Iron Reflexes while at maximum Frenzy ChargesYou have Mind over Matter while at maximum Power Charges
History teaches humility.
Precursor's Emblem (Frenzy and Power Charge)
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Badge of the Brotherhood
RequiresLevel 60
+(16-24) to Dexterity and Intelligence&(7-10)% increased Cooldown Recovery of Travel Skills per Frenzy Charge(7-10)% increased Effect of Elusive on you per Power Charge(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill(20-25)% chance to lose a Power Charge when you gain ElusiveYour Maximum Frenzy Charges is equal to your Maximum Power Charges
Greater than any blade, agility and intellect will be your weapons.
Badge of the Brotherhood
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Transcendent Flesh
RequiresLevel
-1 Strength per 1 Strength on Allocated Passives in Radius1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
We are as much shaped by what we do as what is done to us.
Transcendent Flesh
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Precursor's Emblem (Frenzy Charge)
RequiresLevel 49
+(20-30)% to Cold Resistance&+20 to Dexterity5% increased maximum Energy Shield5% increased maximum Life<Three Frenzy Charge mods>(20-40)% increased Frenzy Charge Duration(6-8) to (12-13) Cold Damage per Frenzy Charge+1 to Maximum Frenzy Charges+1% Chance to Block Attack Damage per Frenzy Charge1% additional Physical Damage Reduction per Frenzy Charge1% chance to Dodge Attack Hits per Frenzy Charge1% increased Movement Speed per Frenzy Charge10% chance to gain a Frenzy Charge on Hit10% chance to gain a Frenzy Charge on Kill10% increased Accuracy Rating per Frenzy Charge15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges5% increased Damage per Frenzy Charge6% increased Critical Strike Chance per Frenzy Charge8% increased Evasion Rating per Frenzy ChargeGain 1% of Cold Damage as Extra Chaos Damage per Frenzy ChargeGain a Flask Charge when you deal a Critical Strike while at maximum Frenzy ChargesGain Onslaught for 4 seconds on Hit while at maximum Frenzy ChargesRegenerate 0.3% of Life per second per Frenzy ChargeYou have Iron Reflexes while at maximum Frenzy Charges
History teaches humility.
Precursor's Emblem (Frenzy Charge)
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Astramentis
RequiresLevel 20
+(10-16) to all Attributes&+(80-100) to all Attributes-4 Physical Damage taken from Attack Hits
Mindless rage will shake the world,Cunning lies will bend it.Reckless haste will break the world,And into darkness send it.
Astramentis
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Transcendent Mind
RequiresLevel
-1 Intelligence per 1 Intelligence on Allocated Passives in RadiusRegenerate 0.4% of Energy Shield per Second forevery 10 Intelligence on Allocated Passives in Radius+125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
A keen mind sees what others do not, makes connections where others do not, and is dangerous in a way that others are not.
Transcendent Mind
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Precursor's Emblem (Power Charge)
RequiresLevel 49
+(20-30)% to Lightning Resistance&+20 to Intelligence5% increased maximum Energy Shield5% increased maximum Life<Three Power Charge mods>(1-2) to (18-20) Lightning Damage per Power Charge(20-40)% increased Power Charge Duration+1 to Maximum Power Charges+1% Chance to Block Attack Damage per Power Charge+3% to Critical Strike Multiplier per Power Charge1% additional Physical Damage Reduction per Power Charge1% chance to Dodge Attack Hits per Power Charge1% increased Attack and Cast Speed per Power Charge1% increased Movement Speed per Power Charge10% chance to gain a Power Charge on Kill15% chance that if you would gain Power Charges, you instead gain up toyour maximum number of Power Charges20% chance to gain a Power Charge on Critical Strike3% increased Energy Shield per Power Charge5% increased Damage per Power ChargeGain 1% of Lightning Damage as Extra Chaos Damage per Power ChargeGain Arcane Surge on Hit with Spells while at maximum Power ChargesRegenerate 0.3% of Life per second per Power ChargeYou can apply an additional Curse while at maximum Power ChargesYou have Mind over Matter while at maximum Power Charges
History teaches humility.
Precursor's Emblem (Power Charge)
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Fortress Covenant
RequiresLevel
Minions deal (35-45)% increased DamageMinions have +(10-12)% Chance to Block Attack DamageMinions have +(10-12)% Chance to Block Spell DamageNotable Passive Skills in Radius are Transformed toinstead grant: Minions take 20% increased Damage
Forsake what you might have had.Command power beyond your potential.
Fortress Covenant
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Impresence (Chaos)
RequiresLevel 64
+(10-16) to all Attributes&(30-40)% increased Damage over TimeAdds (17-19) to (23-29) Chaos Damage+(50-70) to maximum Life+(17-23)% to Chaos ResistanceDespair has 100% reduced Mana ReservationGain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy&Upgrades a normal item to a random rarity
Though its body was locked in stone,its essence wandered the infinite,learning, and preparing.
Impresence (Chaos)
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The Green Nightmare
RequiresLevel
Gain 5% of Cold Damage as Extra Chaos DamagePassives granting Cold Resistance or all Elemental Resistances in Radiusalso grant Chance to Dodge Attack Hits at 35% of its valuePassives granting Cold Resistance or all Elemental Resistances in Radiusalso grant an equal chance to gain a Frenzy Charge on Kill
We take root in the dirtand strangle those who tread upon it.
The Green Nightmare
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